The name Yêlê-qoyêi Bî is derived from the Iron Elvish language, as Yêlê-qoyêi Bî was founded by Evan Glkdsheg̈, who was culturaly Iron Elven.
Climate
Yêlê-qoyêi Bî has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 18°C (64°F). Yêlê-qoyêi Bî receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the spring. Yêlê-qoyêi Bî covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1728 m (5669 ft) above sea level.
Overview
Yêlê-qoyêi Bî was founded durring the early 11th century, by Evan Glkdsheg̈. The establishment of Yêlê-qoyêi Bî was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Evan Glkdsheg̈ struck deals with nearby nations and communities to establish Yêlê-qoyêi Bî as a prison colony.
Yêlê-qoyêi Bî was built using the conventions of Iron Elven durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Yêlê-qoyêi Bî is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Yêlê-qoyêi Bî is buildings have been located at convienant points along the hill Yêlê-qoyêi Bî was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The town's robustly designed timber walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
A look around Yêlê-qoyêi Bî gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Yêlê-qoyêi Bî acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Yêlê-qoyêi Bî has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yêlê-qoyêi Bî. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yêlê-qoyêi Bî's parks.
Yêlê-qoyêi Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yêlê-qoyêi Bî.
Yêlê-qoyêi Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Yêlê-qoyêi Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Yêlê-qoyêi Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yêlê-qoyêi Bî's public wards, blessings, and other arcane systems.
Yêlê-qoyêi Bî possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Yêlê-qoyêi Bî's grid is powered by an arcane means.
Yêlê-qoyêi Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yêlê-qoyêi Bî's natural decorations nor waterways.
Yêlê-qoyêi Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Yêlê-qoyêi Bî has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Yêlê-qoyêi Bî's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Yêlê-qoyêi Bî hail is always enormous, yet harmlessly plinks off people, creatures, and structures.
The Lurker in Light near Yêlê-qoyêi Bî are known to be a mutant strain of the creature.
Yêlê-qoyêi Bî's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Illusion energies of tier 1 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5422 m2
Cattle and Similar Creatures: 334
Poultry: 4017
Swine: 267
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 133
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 8
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 2
Cooks: 6
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 12
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 1
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 1
Seamsters: 6
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
414 of Yêlê-qoyêi Bî's population work within a Foundational Occupation.
27 work in Agriculture
90 work as Craftsmen
33 work as Merchants
69 work as Service Workers
39 work as General Laborers
13 work as Skilled Laborers
62 work as Civil Servants
39 work in Cottage Industries
20 work as Artists
22 work in Produce Industries
885 of Yêlê-qoyêi Bî's population do not work in a formal occupation, but do contribute to the local economy. 40 (3%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Yêlê-qoyêi Bî is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
Yêlê-qoyêi Bî has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Yêlê-qoyêi Bî was attacked by savage tribes living nearby Yêlê-qoyêi Bî. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Yêlê-qoyêi Bî lost 280 people, 224 livestock, and 64 buildings. The conflict ended after roughly 49, when members of Yêlê-qoyêi Bî's militia enacted an operation to rescue a specific influential figure from the enemy. The operation was complicated by major logistical problems. The conflict ended with pitched battle between both forces, which ended in a stalemate for Yêlê-qoyêi Bî's forces. The war is remembered in legend by Yêlê-qoyêi Bî's bards, historians, and legend keepers.